Назад к форуму
PI

30 vs 60 fps — Digital Foundry says 60 is unlikely on any current console

PixelCowboy · Геймплей · 12 дней назад
DF went through it in June and their read is that 60fps is not happening on PS5, Series X or even PS5 Pro. The bottleneck they point at is the CPU, not the GPU — city simulation, NPC AI, physics and lighting all land on the processor. They floated 40fps as a possible middle ground on displays that support it. There is a competing rumour claiming 60 on Series X. I do not buy it, and Rockstar has not stated a target framerate at all. Honestly after RDR2 at 30 I made peace with this years ago. A locked 30 with this level of simulation is fine by me. Curious how many of you consider it a dealbreaker.

4 ответа

MapGuru
MapGuru10 дней назад
Not a dealbreaker for me but I would like Rockstar to just say the number. The silence is what breeds the 60fps-on-Series-X rumours in the first place.
PI
PixelKozak8 дней назад
Почекаємо ПК версію і будемо мати свої 120. Питання лише в тому, скільки чекати.
CH
ChopperPilot12 дней назад
CPU-bound makes sense. You can see it in the trailers — the crowd density in the club scene is not a GPU problem, it is a thousand actors being simulated.
ST
StuntJumper11 дней назад
A 40fps mode would be the sweet spot honestly. RDR2 at 30 was fine because the camera is slow. GTA has cars.